About Me
For as long as I remember, I liked creating things. Whether it was a computer game when I was ten, a projection tool to display screens on water vapor when I was in junior high, or an hour-long feature film in high school, I enjoyed making them all. I studied Computer Engineering at the Sharif University of Technology with the goal of acquiring the skills needed for building impactful software. Also, I pursued numerous extracurricular activities like:
- Contributing to SSC, students’ scientific chapter of computer engineering department as a central council member
- Co-Founding an educational NGO, Rasta, writing its manifest, creating/presenting workshops at events, and managing its media and technical sections
- Teaching different courses ranging from calculus and programming to creative writing at Iran’s Nodet schools
- Publishing several short stories in Sharif Daily Magazine
- Hosting and directing multiple episodes of podcasts and (even musical!) radio plays
- Designing Iran’s computer museum exhibition and curriculum
Projects
2020 -- 2023 | Lead Designer / Content Curator
Small sample of multiple Installments, Interactive Displays and MiniGames Developed for Iran Computer Museum Project
Watching Others Asleep
2023 (Post Production) | Writer, Director
A 22-minute long short movie; anticipated to be premiered in upcoming short movie festivals. Synopsis: “Sahand was an ordinary guy, with an ordinary nice life. The only problem was that he was burdened with a secret he wasn’t even aware of.”
CoColor interactive exploration of color designs
2022 | Contributor
Introduced a novel interaction for color design process. Published at IUI23.
RoboLamb
2022 -- 2023 / Designer & Developer
A 2D RPG adventure game developed with Godot that introduces teenagers to computer science and programming concepts through gameplay. Players take on the role of a hacker lamb who infiltrates an evil corp and hacks various robots and computer devices to find key information and complete different tasks.
2022 / Developer
Easy to use add–on for creating tutorials and introduction section inside godot scenes.
2021 / Developer
A simple multiplayer online game, developed with django-channels and godot, in which players had to compete to collect three cards that added up to 15, while preventing their opponent from doing so first.
Clash of civilizations
2020 (unfinished) / Designer
A realtime online strategy game in which players took on the role of a civilization with two scores: warmongering and science. Warmongering was achieved by collecting cards and winning battles, while science was gained by solving educational quizzes, similar to the website prodigy.
2020 / Designer
In the early days of Covid–19, we designed an online gamified contest to promote connectivity and interaction during the transition to E–learning. Students played as pirates owning a ship, searching different islands, and solving quizzes/mysteries to find clues about golden pistachio while trading and competing with other fellow pirates.